How to Build a Door and Level Entrance in Lunar Magic
Open Lunar Magic and open the level you wish to insert a door into (if you haven’t already); , Ensure that you are on the Layer 1 editing mode. , Select the “Add Objects” button to open the objects window. ,Select any door or exit enabled pipe from...
Step-by-Step Guide
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Step 1: Open Lunar Magic and open the level you wish to insert a door into (if you haven’t already);
* ,,,, If not, click on the Modify Secondary Entrances button. ,,, Since an icon of Mario will show you exactly where the door’s exit is on the map, simply use trial and error to move it to the right position. , Mario will die instantly if he is too far away from the camera, so this is important). ,, -
Step 2: Ensure that you are on the Layer 1 editing mode.
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Step 3: Select the “Add Objects” button to open the objects window.
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Step 4: Select any door or exit enabled pipe from the Add Objects window (The doors will be listed under Extended Objects
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Step 5: exit enabled pipes will be listed under standard objects)
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Step 6: Place the door of your choice on the map by left clicking on it in the Add Objects window and then right clicking on the map wherever you want it to be.
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Step 7: Select the “View screen exits” button to see which screen number your door was placed in (viewable in the top left hand corner of each screen
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Step 8: each screen is separated by a blue line).
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Step 9: Click the Add/Modify/Delete Screen exits button (the button with a red door on it).
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Step 10: Change the Screen number of the exit to be the screen number your door falls under.
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Step 11: Change the level destination or secondary exit tab to be the number of the level or secondary exit you want the door to lead to.
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Step 12: If you are making the door go to a level entrance
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Step 13: you are done
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Step 14: hit OK.
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Step 15: If you are going to a secondary exit
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Step 16: click the box for using the above number as a secondary exit.
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Step 17: If your secondary exit is already set up
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Step 18: you are done.
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Step 19: Select the secondary exit number you wish to modify (this should be the same number you entered for step 9).
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Step 20: Change the destination level number and screen number of the entrance to be the level and screen you want the door to lead to (an image of Mario will show up on this screen
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Step 21: don’t worry if he isn’t exactly where you want him yet
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Step 22: he can be moved)
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Step 23: There are 2 methods of setting the entrance position
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Step 24: but both involve changing the entrance X and Y position on the screen.
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Step 25: Setting the layer 1 and 2 initial position (FG for the foreground
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Step 26: BG for the background
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Step 27: FG will be the initial position of the camera
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Step 28: and it is vital you set it to 00 if the entrance is near the top of the screen
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Step 29: 60 if the entrance is near the middle of the screen or C0 if the entrance is near the bottom of the screen.
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Step 30: If you wish
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Step 31: you can change the Mario action tab to add entrance effects
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Step 32: although it is not required.
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Step 33: Hit OK
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Step 34: you are now done and your door should work properly.
Detailed Guide
* ,,,, If not, click on the Modify Secondary Entrances button. ,,, Since an icon of Mario will show you exactly where the door’s exit is on the map, simply use trial and error to move it to the right position. , Mario will die instantly if he is too far away from the camera, so this is important). ,,
About the Author
Ashley Moore
Dedicated to helping readers learn new skills in DIY projects and beyond.
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