How to Design a Successful Platforming Game
Look before you jump., Keep it possible., Use strategic energy placement., Don't be arbitrary.
Step-by-Step Guide
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Step 1: Look before you jump.
In real life, you wouldn't want to jump off a cliff without checking for a safe place to land.
Similarly, your game shouldn't require the player to jump to a platform that can't be seen onscreen.
That doesn't mean you can't surprise the player; just avoid "leaps of faith." -
Step 2: Keep it possible.
At no point should it be impossible to complete a level.
If you want the player to fall into a "trap," make it possible to continue the level (without perishing!).
That means no inescapable obstacles or enemies that can't be defeated. , Put enemies in places that fit the level design and add to the challenge in a specific way.
It might seem tempting to put a bunch of enemies in one place, but don't
- it's been done way too many times already.
Instead, use enemies in clever ways, or to create a puzzle for the player to solve. , Don't put coins or bonus items in places that can't be reached or that lead the player to an inevitable death.
The player should be able to theoretically collect every power-up in the level, even if it is difficult to do so.
So don't put doors, coins or power-ups in arbitrary places
- it will only make the player frustrated. -
Step 3: Use strategic energy placement.
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Step 4: Don't be arbitrary.
Detailed Guide
In real life, you wouldn't want to jump off a cliff without checking for a safe place to land.
Similarly, your game shouldn't require the player to jump to a platform that can't be seen onscreen.
That doesn't mean you can't surprise the player; just avoid "leaps of faith."
At no point should it be impossible to complete a level.
If you want the player to fall into a "trap," make it possible to continue the level (without perishing!).
That means no inescapable obstacles or enemies that can't be defeated. , Put enemies in places that fit the level design and add to the challenge in a specific way.
It might seem tempting to put a bunch of enemies in one place, but don't
- it's been done way too many times already.
Instead, use enemies in clever ways, or to create a puzzle for the player to solve. , Don't put coins or bonus items in places that can't be reached or that lead the player to an inevitable death.
The player should be able to theoretically collect every power-up in the level, even if it is difficult to do so.
So don't put doors, coins or power-ups in arbitrary places
- it will only make the player frustrated.
About the Author
Martha Nelson
A passionate writer with expertise in DIY projects topics. Loves sharing practical knowledge.
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