How to End a Chess Game

Think six to seven moves ahead of the game, and always know what every single piece can do, every moment of the game., Protect enough pieces along with your king to last you through a simple endgame, which is between your king and some other pieces...

20 Steps 1 min read Advanced

Step-by-Step Guide

  1. Step 1: Think six to seven moves ahead of the game

    When people do not do this, they make stupid mistakes.
  2. Step 2: and always know what every single piece can do

    The extra pieces may be two bishops (hard), one rook (sort of hard), a queen (somewhat easy), or two rooks (very easy).

    A knight and a bishop checkmate, while possible, takes at least 30 moves by professionals. , Knowing how to do them quickly and easily will save you the frustration of figuring it out when put on the spot. , Checkmate is likely if your king is at the edges of the board and even more so in the corners. , This will prevent the piece from being taken by the enemy's king. ,,, The king can be used to block your opponent's king from moving to certain squares. , The less pieces your opponent has, the more simple the endgame will be. , This is a great way to get rid of extra pieces that may interfere with your checkmating procedure.
  3. Step 3: every moment of the game.

  4. Step 4: Protect enough pieces along with your king to last you through a simple endgame

  5. Step 5: which is between your king and some other pieces against your opponent's king.

  6. Step 6: Learn the simple endgames mentioned above

  7. Step 7: with the possible exception of the knight and bishop.

  8. Step 8: Move your king towards the center in the endgame.

  9. Step 9: Place your most powerful piece next to your king.

  10. Step 10: Make sure your own pieces are on squares of a color opposite of the square your opponent's bishop is on

  11. Step 11: if your opponent has only one.

  12. Step 12: Get your king next to pawns

  13. Step 13: preferably near your opponent's side of the board

  14. Step 14: so you can block checks by rooks and queens

  15. Step 15: which cost you moves

  16. Step 16: and protect your own pawns.

  17. Step 17: Use your king aggressively

  18. Step 18: especially if you don't have a queen.

  19. Step 19: Try to fork or pin enemy pieces in the endgame without losing any of your own pieces you need for checkmate.

  20. Step 20: Check your opponent's king constantly if you think you're opponent's trying to trick you into a stalemate.

Detailed Guide

When people do not do this, they make stupid mistakes.

The extra pieces may be two bishops (hard), one rook (sort of hard), a queen (somewhat easy), or two rooks (very easy).

A knight and a bishop checkmate, while possible, takes at least 30 moves by professionals. , Knowing how to do them quickly and easily will save you the frustration of figuring it out when put on the spot. , Checkmate is likely if your king is at the edges of the board and even more so in the corners. , This will prevent the piece from being taken by the enemy's king. ,,, The king can be used to block your opponent's king from moving to certain squares. , The less pieces your opponent has, the more simple the endgame will be. , This is a great way to get rid of extra pieces that may interfere with your checkmating procedure.

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