How to Make a Video Game in an Hour with Reality Factory

Download Reality Factory., Install RF in the default location at a drive root. , Browse to the C:\RealityFactory\tools and click on RFEditPro.exe which is the blue head icon in version .75. , Click on the 'Texture' tab under the new, open, save...

16 Steps 2 min read Advanced

Step-by-Step Guide

  1. Step 1: Download Reality Factory.

    Pick a texture that you like. , In the tool bar there will be 2 icons each with an arrow in a box.

    Select the dark blue box if it is not already selected.

    In the templates section, click on the cylinder icon. , Click 'Customize Template' to make them editable.

    Change the 'top of cylinder x size to 1024 and the z size to 1024 also.

    Change the bottom x and z size to 1024 also.

    The Y size can be left at
    512. , In the perspective view you will see your new room , The RMB will cause you to rotate at a fixed point and the MMB will allow you to pan perpendicular to the viewing plane.

    If you have a wheel you can use it to dolly too, although the LMB has more precision. , Scroll down and select Player Setup , This is the move button.

    In the Orthographic (2D) top view move the blue dot so that it is somewhere in the room if it isn't already.

    Press Enter. , Using the same method to move as before, move the blue dot to just above the ground in the side view and near the center in the top view.

    This represents the bottom of your players feet. , Check 'Preview in Reality Factory' and click OK.

    Click Ok again to preview. ,
  2. Step 2: Install RF in the default location at a drive root.

  3. Step 3: Browse to the C:\RealityFactory\tools and click on RFEditPro.exe which is the blue head icon in version .75.

  4. Step 4: Click on the 'Texture' tab under the new

  5. Step 5: save icons.

  6. Step 6: Click on the templates tab.

  7. Step 7: On the right side of the screen there will be parameters for the cylinder that are grayed out.

  8. Step 8: Click 'Add Current Item To World' or press Enter.

  9. Step 9: To move around the perspective view

  10. Step 10: click and hold the Left Mouse Button to dolly forward and backward.

  11. Step 11: Make sure that the icon with the dark blue square is selected and click on the arrow next to the words Act Material.

  12. Step 12: In the tool bar

  13. Step 13: click the icon with the perpendicular arrows.

  14. Step 14: Go back to the entity list and select Player Start.

  15. Step 15: At the top menu click Build/Compile.

  16. Step 16: Click Done twice and enjoy your creation.

Detailed Guide

Pick a texture that you like. , In the tool bar there will be 2 icons each with an arrow in a box.

Select the dark blue box if it is not already selected.

In the templates section, click on the cylinder icon. , Click 'Customize Template' to make them editable.

Change the 'top of cylinder x size to 1024 and the z size to 1024 also.

Change the bottom x and z size to 1024 also.

The Y size can be left at
512. , In the perspective view you will see your new room , The RMB will cause you to rotate at a fixed point and the MMB will allow you to pan perpendicular to the viewing plane.

If you have a wheel you can use it to dolly too, although the LMB has more precision. , Scroll down and select Player Setup , This is the move button.

In the Orthographic (2D) top view move the blue dot so that it is somewhere in the room if it isn't already.

Press Enter. , Using the same method to move as before, move the blue dot to just above the ground in the side view and near the center in the top view.

This represents the bottom of your players feet. , Check 'Preview in Reality Factory' and click OK.

Click Ok again to preview. ,

About the Author

P

Peter Jenkins

Peter Jenkins is an experienced writer with over 17 years of expertise in consulting. Passionate about sharing practical knowledge, Peter creates easy-to-follow guides that help readers achieve their goals.

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