How to Apply a Material or Texture in Blender
Go to the "Materials" tab., Click the "New" button. , Review the materials setting that appears., Press F12 to render the image., If you want to add a texture to the model, go to the "Texture" tab., Click on the drop-down box next to the "Type"...
Step-by-Step Guide
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Step 1: Go to the "Materials" tab.
You can adjust the color and reflection (diffuse and specular) settings here.
The intensity slider will adjust how prominent the reflection is, and the "hardness" slider will affect the sharpness.
For this example, an orange material with a soft reflection will be used. , It should have the selected material applied to it. , You can find it right next to the "Materials" tab, then click the "New" button. , This will allow you to select a texture.
The "Clouds" option will be selected for this example. , For this example, a size of
0.1 and a depth of 6 will be used. ,, If you don't want the texture to be a very saturated pink color (when will you need to use that?) go down to the "Influence" panel in the Textures tab and click on the color swatch.
Change the color to something more reasonable (for this example it will be a dark brown).
The updated texture will show in the Preview panel. , The texture has appeared; however it's a little stretched out. , Since the texture is stretched vertically here, the Z value will be changed to
3.
This will squish the texture so it appears normally. , -
Step 2: Click the "New" button.
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Step 3: Review the materials setting that appears.
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Step 4: Press F12 to render the image.
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Step 5: If you want to add a texture to the model
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Step 6: go to the "Texture" tab.
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Step 7: Click on the drop-down box next to the "Type" label.
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Step 8: Adjust the size and detail of the texture using these sliders.
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Step 9: Preview the texture will now .
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Step 10: Adjust the color.
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Step 11: Press F12 to render the image.
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Step 12: To fix the stretching
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Step 13: go to the Textures tab and adjust the Size sliders.
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Step 14: Finished!
Detailed Guide
You can adjust the color and reflection (diffuse and specular) settings here.
The intensity slider will adjust how prominent the reflection is, and the "hardness" slider will affect the sharpness.
For this example, an orange material with a soft reflection will be used. , It should have the selected material applied to it. , You can find it right next to the "Materials" tab, then click the "New" button. , This will allow you to select a texture.
The "Clouds" option will be selected for this example. , For this example, a size of
0.1 and a depth of 6 will be used. ,, If you don't want the texture to be a very saturated pink color (when will you need to use that?) go down to the "Influence" panel in the Textures tab and click on the color swatch.
Change the color to something more reasonable (for this example it will be a dark brown).
The updated texture will show in the Preview panel. , The texture has appeared; however it's a little stretched out. , Since the texture is stretched vertically here, the Z value will be changed to
3.
This will squish the texture so it appears normally. ,
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Larry Wells
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