How to Model on Blender
Change to orthogonal view., Add a mesh, or a plane., Press tab to go to edit mode. , Move vertices, sides, or faces., If your object exists in the real world, try to get measurements to get the right proportions. , Subdivide to go to details...
Step-by-Step Guide
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Step 1: Change to orthogonal view.
(Press 5) You will need to view without perspective distortion. -
Step 2: Add a mesh
A plane will let you make unimportant objects fast, like walls.
A mesh will get you a realistic object, but keep in mind that anything unimportant should be a plane to decrease render time and increase efficiency. ,, Right click to select and drag and left click to release it. ,,,, -
Step 3: or a plane.
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Step 4: Press tab to go to edit mode.
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Step 5: Move vertices
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Step 6: or faces.
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Step 7: If your object exists in the real world
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Step 8: try to get measurements to get the right proportions.
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Step 9: Subdivide to go to details.
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Step 10: Press smooth if your object should be shaded smoothly.
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Step 11: Analyze your work and make sure it looks right.
Detailed Guide
(Press 5) You will need to view without perspective distortion.
A plane will let you make unimportant objects fast, like walls.
A mesh will get you a realistic object, but keep in mind that anything unimportant should be a plane to decrease render time and increase efficiency. ,, Right click to select and drag and left click to release it. ,,,,
About the Author
Brian Nelson
Committed to making lifestyle accessible and understandable for everyone.
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