How to Play Superhumanoid Teams Ultraventure

Start by deciding if you're going to have a superhero team or a supervillain team (after all, it's better to know whether you do heroic deeds or evil deeds than swapping between the two ) , Think of a name for your team Come up with one on your own...

22 Steps 2 min read Advanced

Step-by-Step Guide

  1. Step 1: Start by deciding if you're going to have a superhero team or a supervillain team (after all

    Some types of heroes can go through walls and turn invisible.

    Some types of villains (including brawlers) attack anybody who gets in their way.

    Masterminds who have "pets"/henchman or they start of their life as a human size monster then grow huge.

    There are many other kinds, such as : mutate, mutant, alien, eternal, cat, dog, furry toy and other too! , It is recommended that make them humanoid, but they don't have to be like batdog, krypto & dogpool., To get superpowers go here, and write them down on your paper with your hero/villain (You can have 8 powers maximum). ,, If you roll a d6 In hero edition, 1 = Vigilante 2 = Journalist 3 = Lawyer 4 = Soldier 5 = Mercenary 6 = Detective/cop/other In villain edition 1 = Outlaw/petty criminal 2 = High-ranking businessman 3 = Terrorist 4 = Pirate 5 = Dodgy dealer 6 = Dandy highwayman/joyrider/other , (Warning:
    You could end up with a weird one!) 1 = House 2 = Tree house/flat 3 = Mansion 4 = Igloo 5 = UFO 6 = Secret volcano lair 7 = Nuclear bunker 8 = Mud hut 9 = Caveman style cave 10 = Submarine ,, 1 = Blue kryptonite 2 = Green kryptonite 3 = Fire 4 = Magnetism 5 = Anger problems 6 = Emotional instability 7 = Secret identity 8 = Self-doubt and fear 9 = Xenotitanium 10 = Potassium ,,,, Hero version:
    Roll a d100 and if the roll is under 50, your Attack works! The attack strength is determined by a d10 and your character's stats.

    Villainous version:
    Roll a d100 and if the roll is over 50, your Attack works.

    The attack strength is determined by a d10 and your character's stats. ,
  2. Step 2: it's better to know whether you do heroic deeds or evil deeds than swapping between the two )

  3. Step 3: Think of a name for your team Come up with one on your own or go on onto Lee's Useless Superhero Generator

  4. Step 4: and make one.

  5. Step 5: Decide the type of hero/villain you want.

  6. Step 6: Draw your hero or villain (if there a mech pilot

  7. Step 7: draw the mech next to your hero/villain).

  8. Step 8: Super-powers are used to attack opponents .

  9. Step 9: Strength

  10. Step 10: brains and stamina are your stats that are determined by d100 (Write them down on your paper).

  11. Step 11: Get a day job.

  12. Step 12: Roll a d10 for a home.

  13. Step 13: To get money

  14. Step 14: roll a d100 so you have enough money to buy stuff in the game.

  15. Step 15: Roll a d10 for a weakness level of your characters.

  16. Step 16: Come up with a name for your hero/villain

  17. Step 17: if you haven't already.

  18. Step 18: Repeat steps above to add more heroes/villains into your teams.

  19. Step 19: Have an adventure around a city (like New York).

  20. Step 20: To battle

  21. Step 21: pick which power you want to use and go from there.

  22. Step 22: You can buy stuff in

Detailed Guide

Some types of heroes can go through walls and turn invisible.

Some types of villains (including brawlers) attack anybody who gets in their way.

Masterminds who have "pets"/henchman or they start of their life as a human size monster then grow huge.

There are many other kinds, such as : mutate, mutant, alien, eternal, cat, dog, furry toy and other too! , It is recommended that make them humanoid, but they don't have to be like batdog, krypto & dogpool., To get superpowers go here, and write them down on your paper with your hero/villain (You can have 8 powers maximum). ,, If you roll a d6 In hero edition, 1 = Vigilante 2 = Journalist 3 = Lawyer 4 = Soldier 5 = Mercenary 6 = Detective/cop/other In villain edition 1 = Outlaw/petty criminal 2 = High-ranking businessman 3 = Terrorist 4 = Pirate 5 = Dodgy dealer 6 = Dandy highwayman/joyrider/other , (Warning:
You could end up with a weird one!) 1 = House 2 = Tree house/flat 3 = Mansion 4 = Igloo 5 = UFO 6 = Secret volcano lair 7 = Nuclear bunker 8 = Mud hut 9 = Caveman style cave 10 = Submarine ,, 1 = Blue kryptonite 2 = Green kryptonite 3 = Fire 4 = Magnetism 5 = Anger problems 6 = Emotional instability 7 = Secret identity 8 = Self-doubt and fear 9 = Xenotitanium 10 = Potassium ,,,, Hero version:
Roll a d100 and if the roll is under 50, your Attack works! The attack strength is determined by a d10 and your character's stats.

Villainous version:
Roll a d100 and if the roll is over 50, your Attack works.

The attack strength is determined by a d10 and your character's stats. ,

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