How to Play What's the Time Mr Wolf
Assemble the children against the wall in a line., Choose "Mr. Wolf" (star of the day)., Play the game: Mr Wolf turns his or her back so he/she cannot see the kids., Change Mr. Wolf.
Step-by-Step Guide
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Step 1: Assemble the children against the wall in a line.
Ask Mr.
Wolf to stand at one end of the playing area. , The row of children chant: "What's the time Mr.
Wolf?" Mr.
Wolf will turn around and answer a time (for example, 4 o'clock).
The children advance the number of steps called out and then repeat the chant, waiting for a response and so on.
Eventually they will be standing very close to Mr.
Wolf.
Mr.
Wolf can, at any moment once the line of children is close, respond "Lunch Time" in a loud growl, instead of giving a real time.
This is the cue for lots of screaming (remind them not to scream) and running because now Mr.
Wolf has to chase the rest of the children and tag one of them. , The child who was the wolf can choose another person (opposite gender) to be the next wolf. -
Step 2: Choose "Mr. Wolf" (star of the day).
-
Step 3: Play the game: Mr Wolf turns his or her back so he/she cannot see the kids.
-
Step 4: Change Mr. Wolf.
Detailed Guide
Ask Mr.
Wolf to stand at one end of the playing area. , The row of children chant: "What's the time Mr.
Wolf?" Mr.
Wolf will turn around and answer a time (for example, 4 o'clock).
The children advance the number of steps called out and then repeat the chant, waiting for a response and so on.
Eventually they will be standing very close to Mr.
Wolf.
Mr.
Wolf can, at any moment once the line of children is close, respond "Lunch Time" in a loud growl, instead of giving a real time.
This is the cue for lots of screaming (remind them not to scream) and running because now Mr.
Wolf has to chase the rest of the children and tag one of them. , The child who was the wolf can choose another person (opposite gender) to be the next wolf.
About the Author
Edward King
With a background in educational content, Edward King brings 1 years of hands-on experience to every article. Edward believes in making complex topics accessible to everyone.
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