How to Do Well in Unreal Tournament
Practice, Practice, Practice., Know the map., Manage your inventory, by grabbing a long-, medium- and short range weapon.,Projectile weapons should be aimed ahead of the enemy , Double-link by using the link secondary on a teammate, building/damages...
Step-by-Step Guide
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Step 1: Practice
This way you'll know where the power-ups are and where the enemies should be. , Shield gun, Primary; charges a melee attack that deals 150 damage.
If you manage to get to him.Ā ;) Secondary; A shield that slowly degenerates over time.
It doesn't protect your legs.Useless against rockets, mini-gun, flak and shock combo's.
Close range, not advised.
S.M.G., Primary, very weak and inaccurate automatic fire.
Do not use this.
Secondary, Grenades deal a steady 70 damage.
Charge them full and use them as ghetto rockets.
Bio-rifle, primary; Little green blobs doing 40 damage when they hit.
On the ground they act like mines exploding after 5 seconds.
Secondary, Charge up a big blob doing a whopping 250 damage in the case of a direct hit.
Hard to aim.
Medium close range.
Shock-rifle, arguably the most useful weapon.
Primary; a hit-scan doing 40 damage.
Secondary; a slow moving bolt doing 45 damage.
Combo; Shoot the secondary with the primary shot and BOOM.
Long to medium range.
Mini-gun, Primary, powerful machine gun, inaccurate.
Secondary, extremely accurate machine gun, at expense of damage.
Close to medium range.
Link-gun, Highest DPS weapon, although easily dodged.
Primary shoots green bolts.
Extremely useful in close combat.
Secondary is a constant stream doing 50 damage per sec.
Close range.
Rocket launcher.
Primary shoots a single rocket, medium range.
Secondary charges a 2 to 3 rocket barrage.
By keeping the right button pressed and clicking left, you can shoot a 3 rocket spiral.
Medium close range.
Flak cannon, Primary, shoots out hot chunks of metal, in a shotgun like fashion.
Useful in close combat.
Secondary is a grenade/mortar, direct hit does 90-160 damage.
Close to medium range.
LG, A sniper with a beacon so everyone knows where you are.
Direct hit deals 70 damage, head shot makes for
140.
Secondary is the zoom.
Long medium range. ,,,,,, Just get in and shoot it with a redeemer.
It will take away its integrity by 50%! ,, This way you get a wide variety of weapons that can be used for different situations.
This can be used for vehicles and power-ups. -
Step 2: Practice
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Step 3: Practice.
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Step 4: Know the map.
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Step 5: Manage your inventory
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Step 6: by grabbing a long-
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Step 7: medium- and short range weapon.
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Step 8: Projectile weapons should be aimed ahead of the enemy
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Step 9: Double-link by using the link secondary on a teammate
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Step 10: building/damages 50% faster/more than both link-guns healing separately.
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Step 11: Use strafing to aid your aim instead of erratically moving your wrist to aim at the enemy.
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Step 12: Time the power-upsĀ ; 82 seconds for the Triple Damage
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Step 13: 54 seconds for the big shield
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Step 14: 27 seconds for the small shield.
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Step 15: Wall jumps
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Step 16: dodges and dodge jumps make you move faster
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Step 17: thus being harder to hit.
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Step 18: In onslaught
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Step 19: when the enemy's core is ready to attack
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Step 20: get near it as fast as possible with a manta or even better a raptor.
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Step 21: In onslaught
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Step 22: first attack any raptors that are flying around attacking your nodes with AVRILS
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Step 23: secondary mini-gun fire
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Step 24: turrets or shock rifles because they can be very annoying.
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Step 25: Its always essential you have the right weapons in the right situations so you can grab a weapon supply at one node then quickly transfer to another node and get those weapons back.
Detailed Guide
This way you'll know where the power-ups are and where the enemies should be. , Shield gun, Primary; charges a melee attack that deals 150 damage.
If you manage to get to him.Ā ;) Secondary; A shield that slowly degenerates over time.
It doesn't protect your legs.Useless against rockets, mini-gun, flak and shock combo's.
Close range, not advised.
S.M.G., Primary, very weak and inaccurate automatic fire.
Do not use this.
Secondary, Grenades deal a steady 70 damage.
Charge them full and use them as ghetto rockets.
Bio-rifle, primary; Little green blobs doing 40 damage when they hit.
On the ground they act like mines exploding after 5 seconds.
Secondary, Charge up a big blob doing a whopping 250 damage in the case of a direct hit.
Hard to aim.
Medium close range.
Shock-rifle, arguably the most useful weapon.
Primary; a hit-scan doing 40 damage.
Secondary; a slow moving bolt doing 45 damage.
Combo; Shoot the secondary with the primary shot and BOOM.
Long to medium range.
Mini-gun, Primary, powerful machine gun, inaccurate.
Secondary, extremely accurate machine gun, at expense of damage.
Close to medium range.
Link-gun, Highest DPS weapon, although easily dodged.
Primary shoots green bolts.
Extremely useful in close combat.
Secondary is a constant stream doing 50 damage per sec.
Close range.
Rocket launcher.
Primary shoots a single rocket, medium range.
Secondary charges a 2 to 3 rocket barrage.
By keeping the right button pressed and clicking left, you can shoot a 3 rocket spiral.
Medium close range.
Flak cannon, Primary, shoots out hot chunks of metal, in a shotgun like fashion.
Useful in close combat.
Secondary is a grenade/mortar, direct hit does 90-160 damage.
Close to medium range.
LG, A sniper with a beacon so everyone knows where you are.
Direct hit deals 70 damage, head shot makes for
140.
Secondary is the zoom.
Long medium range. ,,,,,, Just get in and shoot it with a redeemer.
It will take away its integrity by 50%! ,, This way you get a wide variety of weapons that can be used for different situations.
This can be used for vehicles and power-ups.
About the Author
Thomas Stone
Professional writer focused on creating easy-to-follow lifestyle tutorials.
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