How to Play Baseball Football
Make teams., Make a field., Pick a kicking and receiving team., "Kick off"., The offensive team (the team with the ball) gets 4 (or whatever you want) downs (tries) to get to the end-zone, using passing (throwing the ball to receivers) and running...
Step-by-Step Guide
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Step 1: Make teams.
You can do this however you like, from boys versus girls, old-school gym style and more.
Just try to make the skill level about equal. -
Step 2: Make a field.
You can use anything from a real football field to pylons marking the corners.
The players should be able to run end-zone to end-zone in about 10 seconds, and sideline to sideline in about 5-7. , It can be a coin toss, rock paper scissors, or whatever you can think of. , Back up to your back quarter (halfway between the half of the field and the end-zone) in the centre, pick a thrower, and show a thumbs up to show you and your team are ready.
When the other team responds, set your defenders in motion, and throw the ball.
The ball must travel at least 10 yards (or 10% of your field) before the kicking team can try to collect it, or it's a minor penalty.
The receiving team will collect it, and attempt to run down the field, until they're tagged like in normal baseball.
The play stops at the site of tagging. , Every play starts either with the centre passing the ball to the quarterback or the QB starting with it.
The QB says "Hut" and the play begins.
If you traverse 10% or more of your field, you get a first down and an imaginary line 10% in front of you for another one.
See the rules of football for more rules. , If they do before, it's a minor penalty. , A touchdown is worth 6 points and a field-goal attempt from the goal line for an extra point, and a field-goal that isn't after a touchdown is worth 3 points. , If you go for it, you must get a first down, or the other team gets the ball at the line of scrimmage (where the play starts.) Punting is basically a kickoff from the line of scrimmage, and see about field-goals above. , Mid-play turnovers are interceptions (a defender catching a pass) and fumbles (an offender drops the ball before being tagged and a defender gets it).
Kicking turnovers are kickoffs, punts, and missed field-goals.
Turnovers also occur if you fail to get a first down on 4th down. , Yardage penalties can be reversed (forward instead of backward) if the defense incurs the penalty.
Play always stops at the point of infraction. , The team with the most points at the end of the game is the winner. -
Step 3: Pick a kicking and receiving team.
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Step 4: "Kick off".
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Step 5: The offensive team (the team with the ball) gets 4 (or whatever you want) downs (tries) to get to the end-zone
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Step 6: using passing (throwing the ball to receivers) and running (giving or flipping the ball to a runner) plays.
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Step 7: There should be at least one defender on the quarterback counting "steamboats"
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Step 8: or a predetermined number of seconds (counted 'one steamboat
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Step 9: two steamboat...') If the quarterback does not pass or make a play by the count of the last steamboat
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Step 10: defenders may tag the QB for a sack.
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Step 11: Play resumes until 4th down and the offense has not reached the end-zone or if they score with a touchdown (reach the end-zone) or field-goal ("kick" the ball into a certain large space ).
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Step 12: On 4th down
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Step 13: the team must choose to go for it
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Step 14: or try a field-goal.
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Step 15: A turnover is when the defense gets the ball.
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Step 16: On penalties- There are several different levels of intensity for penalties - minor
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Step 17: for small things and accidents
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Step 18: which are usually about 5% back; major
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Step 19: which are for slightly bigger things and a little more dangerous (like tripping)
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Step 20: and are usually 10% back; ejections
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Step 21: which are for very dangerous things like fighting
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Step 22: which is out for the game; and suspensions and expulsions
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Step 23: both for repeated ejections and incidents
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Step 24: but the prior is a certain amount of games where you're not allowed to participate
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Step 25: and the latter
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Step 26: out of the league for good.
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Step 27: Play resumes until a predetermined point
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Step 28: whether it's an hour
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Step 29: until the sun goes down
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Step 30: or a certain amount of points
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Step 31: it can be anything.
Detailed Guide
You can do this however you like, from boys versus girls, old-school gym style and more.
Just try to make the skill level about equal.
You can use anything from a real football field to pylons marking the corners.
The players should be able to run end-zone to end-zone in about 10 seconds, and sideline to sideline in about 5-7. , It can be a coin toss, rock paper scissors, or whatever you can think of. , Back up to your back quarter (halfway between the half of the field and the end-zone) in the centre, pick a thrower, and show a thumbs up to show you and your team are ready.
When the other team responds, set your defenders in motion, and throw the ball.
The ball must travel at least 10 yards (or 10% of your field) before the kicking team can try to collect it, or it's a minor penalty.
The receiving team will collect it, and attempt to run down the field, until they're tagged like in normal baseball.
The play stops at the site of tagging. , Every play starts either with the centre passing the ball to the quarterback or the QB starting with it.
The QB says "Hut" and the play begins.
If you traverse 10% or more of your field, you get a first down and an imaginary line 10% in front of you for another one.
See the rules of football for more rules. , If they do before, it's a minor penalty. , A touchdown is worth 6 points and a field-goal attempt from the goal line for an extra point, and a field-goal that isn't after a touchdown is worth 3 points. , If you go for it, you must get a first down, or the other team gets the ball at the line of scrimmage (where the play starts.) Punting is basically a kickoff from the line of scrimmage, and see about field-goals above. , Mid-play turnovers are interceptions (a defender catching a pass) and fumbles (an offender drops the ball before being tagged and a defender gets it).
Kicking turnovers are kickoffs, punts, and missed field-goals.
Turnovers also occur if you fail to get a first down on 4th down. , Yardage penalties can be reversed (forward instead of backward) if the defense incurs the penalty.
Play always stops at the point of infraction. , The team with the most points at the end of the game is the winner.
About the Author
Gary Bishop
Dedicated to helping readers learn new skills in creative arts and beyond.
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